Tuesday, January 15, 2013

Update#53 : Volatility

Just a quick addition and ammendment to the last post. There will be FOUR (4) material resources.

The main three are light metals, heavy metals, and precious minerals. The fourth and new material resource will be 'Volatile Compounds' which is basically all of the ices, water, acids, and other such stuff that makes chemistry possible and interesting. More importantly, it's also the main stuff that enables life to happen. I've been wanting to add a 4th harvestable/tradeable resource for a long time, but until now I couldn't think of anything that I liked.

'Volatile Compounds' will mainly be required for the construction of the population centers in settlements, which are assumed to be self-sufficient regarding food production and water purification and all that. Industrual Zones and ships will also require this resource to represent various chemicals, fuels, and the large quantity of food that would be taken from the 'farms' for long-term ship rations. Also, certain weapons (like a 'particle beam' or whatever) might have a high cost of this material which it might use for ammunition.

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