Tuesday, September 24, 2013

Update#80 : Somewhere, In the Distant Near Future

The weeks just keep slipping by...

I'm really getting to be more decisive on some of these annoying-to-decide plans and things, so hopefully I'll actually get back to regular reportable progress soon. I'm not going to make any claims or promises like before though since the time keeps getting sucked out of me and new indecisions are always popping up.

That said, I do actually have a new idea or two to report. In my head I've been toying with this idea of contracts in player bases. The idea is, for your factories and mines to keep producing resources and items, you (the player) need to issue 'work contracts' to the relavent things in your cities, which might last 50 or some such number of hours.

For example, you might assign for some of your Industrial Zones to produce some bunches of tanks, so you make contracts to your facilities to make it happen. Factories not in contract will instead 'work' for civilian purposes, increasing economy... which was already going to happen, but in the case of mines, they won't produce resources unless you issue the 50-hour-or-whatever contracts. You could queue one 'level'? of contract on top of another so that when one ends the next begins immediately.

The idea is to have 'that thing' which tries to be your reason for logging in with some regular frequency.