Just a week late; not too bad, right? Sorry. Needed the extra time for myself to get other things taken care of.
I felt like announcing a minor but-major-in-the-long-run decision that I made today. I almost feel bad about it because it counters a decision that I made a few months ago that I even announced here. I've decided that - due to the nature of the resource and the abundance of it - volatiles will be an upkeep resource for some things; maintaining large populations (cities) at least will cost an upkeep for volatiles, to represent the production & consumption of food and and other chemical substances.
As mentioned, this resource will be highly abundant throughout the UNIVERSE, so it shouldn't be a big deal. It just seems appropriate that these resources should be actively and constantly consumed at least a little, since that's just a fact of life.
It will also make sure that there is actually a practical value for the resource (especially for market trading) instead of an over-abundance everywhere; which could still happen. We won't really find out until the game starts! Yeah yeah I'm working on it..
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